The only changes since v2 [1] are related to our discussion of locale-based encodings vs. hardcoded UTF-8 [2,3,and descendants]. This iteration addresses those concerns by rebasing the controversial commit (nmbug-status: Encode output using the user's locale) to the end of the series. In order to address Tomi's hardcoded config encoding request [4,5] now that fd29d3f (nmbug-status: Decode Popen output using the user's locale, 2014-02-10) has landed in master, I think we should keep the output locale patch (7/8 in v3) and add an additional patch to hardcode _ENCODING (8/8 in v3). The commit message for 8/8 was tricky, but I think the current wording expresses both the motivation for the hardcoded UTF-8, my acceptance of a hardcoded UTF-8, and my personal preference for respecting LANG ;). Suggestions for alternative wordings are welcome, especially since I try to explain both David and Tomi's perspectives :p. Cheers, Trevor [1]: id:"cover.1392056624.git.wking@tremily.us" http://thread.gmane.org/gmane.mail.notmuch.general/17167 [2]: id:"87eh396e6e.fsf@zancas.localnet" http://thread.gmane.org/gmane.mail.notmuch.general/17167/focus=17190 [3]: id:"87a9dv52h4.fsf@zancas.localnet" http://thread.gmane.org/gmane.mail.notmuch.general/17167/focus=17200 [4]: id:"m2sirpu46i.fsf@guru.guru-group.fi" http://article.gmane.org/gmane.mail.notmuch.general/17191 [5]: id:"m2vbwj79lu.fsf@guru.guru-group.fi" http://article.gmane.org/gmane.mail.notmuch.general/17209 W. Trevor King (8): nmbug-status: Anchor with h3 ids instead of a names nmbug-status: Slug the title when using it as an id nmbug-status: Use <code> and <p> markup where appropriate nmbug-status: Color threads in HTML output nmbug-status: Escape &, <, and > in HTML display data nmbug-status: Add inter-message padding nmbug-status: Encode output using the user's locale nmbug-status: Hardcode UTF-8 instead of using the user's locale devel/nmbug/nmbug-status | 96 ++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 76 insertions(+), 20 deletions(-) -- 1.8.5.2.8.g0f6c0d1